Hearing Technology News & articles relating to hearing loss & audiology products.
By Rosie Williams
On 14, Mar 2016 | In Hearing Technology | By Rosie Williams
Cubex are really excited to be involved in a new and innovative direction of hearing care. HyperSound Clearis a one-of-a-kind personal direct audio solution that generates an ultrasound beam through the air providing a completely immersive, clear and crisp 3-D sound effect, similar to wearing headphones.
With one step a listener can enter or exit a zone of fully intelligible sound, experiencing a difference in aural perception as abrupt as if they’d flipped on a power switch. HyperSound® speakers project a sound beam to a precisely targeted location, creating a private listening zone in any room.
The audio technology, originally meant for enhancing the virtual reality experience for gamers has now developed into a technology that can benefit people with hearing loss too. We have tried this immersive experience for ourselves and would love to hear what you think of it after experiencing it in our offices. Find out more below.
What is HyperSound Clear™
HyperSound Clearis made up of two audio emitters wired into a digital signal processor (DSP) that connects to your TV or home entertainment system like any other audio device. The emitters send out a narrow beam of ultrasound directly to the target listeners ears, allowing them to hear the audio extreme clarity while the rest of the room can continue listening at a normal volume.
Rather than just amplifying sound, the audio is carried by the ultrasound beam and delivered directly into the ear. The 90kHz ultrasound beam is only effective when it reaches the listener directly so correct speaker placement is essential. Reflective surfaces on the speakers allow you to see your face in each one, giving you confidence that the speakers have been positioned correctly. The result is an immersive, crystal clear, 3D audio experience which sounds as if it is playing directly inside your ears, almost like wearing headphones, but even better.
Who makes HyperSound Clear?
HyperSound® directional audio technology was created and patented by Parametric Sound Corporation with the original aim of creating a gaming soundbar that would behave like headphones across the room. It was during a meeting with Turtle Beach CEO, Juergen Stark that the potential to benefit people with hearing loss was realised. In 2014 Turtle Beach, a 40-year old company with a long and successful history in the audio entertainment industry, known more recently for popular gaming headsets merged, with the Parametric Sound Corporation and the result was HyperSound Clear , an audio system that enhances the audio experience of gamers and people with hearing loss alike!
Where to buy HyperSound Clear?
HyperSound Clear™ speakers are not supplied by retailers and are only available through approved healthcare providers such as Cubex. It requires programming and personalisation to individual hearing profiles. However, unlike daily and extended wear hearing aids, HyperSound Clear does not require fitting on or inside the ear making it available for all to enjoy, not just those experiencing hearing loss.
How HyperSound Clear helps those with hearing loss
HyperSound Clear™ is ideal for individuals experiencing a mild to moderate hearing loss. *As indicated by clinical research, it improves sound clarity and speech intelligibility for individuals with hearing loss significantly. The focused ultrasound beam delivers rich, detailed, clear audio directly to the individual without the need for headphones, neckloops or interrupting others in the room.
Try HyperSound Clear
We are really excited to be part of this immersive and innovative solution for individuals with hearing loss. We have tried HyperSound Clearourselves and cannot get enough of it.
We invite you to test drive HyperSound Clear for yourself – find out more.
*Mehta, R., Mattson, S., & Seitzman, R., Kappus, B. (2015, August). Speech recognition in the sound field: directed audio vs. conventional speakers. AudiologyOnline, Article 14901.